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 Kingdom of Vistuila

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Elias Bishop
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#1PostSubject: Kingdom of Vistuila   Sat Jun 10, 2017 10:48 pm

History

The Vistulian kingdom started out as a small farming village of no more than a few hundred inhabitants. They were an ingenious folk and rarely affected by attacks by monsters or conquering from other races. As a result, they were able to quickly expand their limited borders and develop their society into something more civilized than a number of mud covered farmers.
 
Time passed, and the more successful Vistulian farmers found themselves buying up their neighbors farms and working with far too much land. They began hiring on help. Increasing numbers of farm hands and the old farm owners as managers. These farm owners formed a council to determine legal tidings within the town. After all, they owned the land and work, they had the authority to punish anyone who didn’t follow the laws of the town. This remained a consistent theme as the town thrived and developed more and more into a proper kingdom. The Farmers eventually realized that their day to day tidings needed a singular head, and the first king was elected from the most popular of the farm owners, who had by then named themselves as nobles.
 
At some unknown point in history, an emissary of Yvemis arrived in the Vistulian town while preaching his holy word. It immediately caught on as the popular religion with the king and nobles seeing it as an opportunity to control the masses and bearing the title as worshippers. They immediately began constructing a small but lavish church near town center.
 
The nobility eventually desired more land to add to their kingdom, so they began expanding into the surrounding landscape. They established new villages, new farms, and new lords. They began forays into the neighboring mountain ranges and encountered the Craggorn. Being a people with a relatively limited military, the Vistulians avoided combat and instead invited their leaders to join Vistulia as members, though they wouldn’t have to behave as the other citizens. They accepted and Vistulia began militarizing, preparing themselves for further forays into the wild.

Religion
 
Within the kingdom of Vistulia sits the Casimirian Cathedral,the seat of power for the church of Yvemis and practices an monotheistic set of beliefs to venerate mortal lives in honour of their deity.This has been the centre of several crusader movements in an attempt to spread the teachings of Yvemism 
 
The Church is organized according to an episcopal polity,an hierarchical form of governence where bishops and priests fall under the authority of the Cardinal who is voted into power by an secret synod consisting of the most valued and powerful bishops in the Church and according to ancient tenants written in their holy codex,the Church practices it’s own local law within the Cathedral and it’s yard without clashing with the local laws set by the king of Vistulia.
 
The Church has spread their beliefs to other states beyond Vistulia’s borders thanks to their endless number of missionaries and evangelists that travel across the realm spreading the religion with each step,in several cases throughout history they have hunted down and purged “heathen” or “pagan” religions with their militant arm consisting of several crusader orders alongside their own personal guard.Whilst has the obligation to lease these troops to the service of the King during times of war it does so at a limited scale,usually the church would issue an holy war or crusade led by veteran knights,crusaders and mercenary warlords hired by the rich coffers of the holy treasury,despite this massive potential in funding their own army internal strife within the church make it difficult for the Cardinal to centralize his authority to oversee such matters especially after several crusades failed to meet the goals set by the church years ago.
 
The Church teaches to love yet fear their wrathful deity as it is said that man was born out of mistake and sin,once man was immortal but because of their deadly sins of greed,lust,gluttony,sloth,envy,wrath and worst of all pride.It is said that from these sins the first demons arose in defiance of their great god who in a fit of disappointed rage cast man unto the earth,mortal and vulnerable.Ever since then man has lived and owes their very existence to earning their redemption through great effort done in the mortal realm only then may their spirits pass across the Aether into the next life of eternal rest.
 
The Church communes with their deity {or attempts to} by having bishops perform an holy ritual involving blessed spirits {Vodka} to make themselves drunk to numb their bodies to the distractions of the physical realm,nobody is sure if this ritual actually works given the tipsy slurs of the bishops but they do claim to have seen their deity and heard some of his commandments.Besides this ritual followers can of course pray and pay tribute in hopes of appeasing their god,the church allows its flocks to confess for their sins to earn an blessing by the bishops for forgiveness.
 
The Church also collects a small yet substantial tax across all their churches and chapels scattered across the various human realms,this tax is the primary source of income which is driven from donations and of course paid repentments from their flocks.Most of this coin is stored in the holy treasury for use by the Cardinal should the need arise to fund an holy war,new place of worship or simply for personal use in the name of divinity.
 
The Militant Arm of the church consists of the clergy’s own private guard known as the Custodians alongside several chivalric knight orders and crusader states who would unite under a single holy banner should a force threaten the church as a whole usually with an appointed Lord-Inquisitor leading the crusader forces,however the Custodians fall only under the command of the Cardinal and unlike an military force their duty lies in the defense of the holy halls of the Cathedral.Alongside with sanctioned mages trained in the arts of light and banishment magics broken into three separate orders.


  • The Order Hospitaler: An order of Clerics and healers serving as the support branch of the Church’s holy armies, many Hospitallers travel across the land to lend their skills to those in need. {Usually under the price of coin or conversion}\
  • The Order Exalted: Knights trained by mages in the school of light magic,f orming them into paladins who follow an chivalric code of honour alongside their religious vigor.
  • The Order Lantern: The smallest order where mages are taught in the ways of light magic to one day become valued priests themselves.


The religion teaches and practices several core beliefs among its followers that includes:


  • Promoting the seven core virtues of the human race {Exp:Humility,Kindness,Chastity enc}
  • Unwavering belief in Yvemis and recognizing him as the one true “god” of the realm.
  • To live in service of your fellow man.
  • To fear the wrath of the divine.
  • To protect the Church and the faith as one.


Since the Church’s first inception it’s historical leaders {the first Cardinals and Lord-Inquisitor's} have waged an shadow war against heresy and heretical forces hiding within the metropolises and isolated peasant villages of man,the Church has always aimed on uniting man under a single faith which has lead to the extermination of several “pagan” beliefs set by isolated tribes.The Church’s slow assimilation of other human beliefs allowed them to establish the most widespread and influential religion in the history of the realm.
 
But still with all this power and support they actively face threats from defiant tribes,heretical cults,black magics and of course internal power struggles.
 
“And so man was cast from the heavens unto the earth,to grovel upon the dirt of it’s own sins,to err is human and forgiveness must be earned through great trial and effort...Only {he} can render upon us the gift of eternal life praise be Yvemis the everlasting,the maker,the giver and may we all be spared from his wroth.”- Extract from Yvemian Holy Codex.
 
From the cobblestone streets of Vistulia to the shores of Freehaven the words of the Church holds sway upon the masses of humans,from the most humble of peasants to the most powerful of kings the teachings of Yvemis has embedded itself into human society and culture and will probably remain so for eons to come.

Culture
 
The Kingdom of Vistulia enjoys a basic feudal system with a great many of peasants and common folk. For those out in the countryside, peasants will often find themselves administrated by Manor barons of local villages. They will earn their own wages, but they must pay tithes in food and coin to their baron overseers, who in turn ensure peace and order as well as oversee development in their local area. Those barons will be then be administered by the lord of a larger town or nearby city. Lords administer their own towns and ensure order among their local populace as well as their surrounding barons. The lords are then under the direct supervision of a Council comprised of elected Lords and the King, who oversees the day to day running of the Kingdom of Vistulia. The Knights sit in a military caste on their own and are funded by a patron noble and wizards act as personal advisers to local lords or perform niche and odd jobs that normal people simply can’t accomplish on their own. Below I will list each caste in greater detail.


  • Peasants
    Some of the nobility argue that peasants working out in the fields are something below normal people as they are paid wages by their Barons in exchange for the crops they till and the fact of their typical lack of education. Naturally, plenty of peasants exchange the food they keep as a form of barter and ultimately cheaper than buying food with their wages. However, many peasants tend to live good and simple lives since their wages rarely go towards foodstuffs. Many Barons and Common Folk treat peasants as equals to the Common Folk and, as such, no peasant is tied to the land he or she farms and is free to attempt to move around the social ladder, whether that means joining the military in hopes of becoming a soldier or knight, move into the city, or put potentially arisen magical talent to use and enroll in the Tederra University of Magic.
  • Common Folk
    The technical difference between peasants and the Common Folk is whether or not the individual has been educated. This education rarely amounts to much (roughly elementary school level. So basic reading/writing and arithmetic) and it is even less common for anyone to truly pay attention to that fact. The common folk encompass what could be considered a “Middle class” of people. Tavern Owners, trade workers, adventurers, soldiers, and anyone who lives in a city or large town center are all considered to be of the so called “Common Folk” caste. 
  • The Craggorn
    Not truly a part of the Proper Kingdom of Vistulia, the Craggorn are a society of men who live in the mountains themselves, surviving off the land. Because of their intricate knowledge of the mountains and how to get to certain resources, their ruler has earned himself a position among the lordship and therefore political power for his people. Though they look little different from the rest of their human brethren, Craggorn can be easily recognized by their heavily scottish accent and signature steed: the Cloiche Drakes. Much like the Native Americans, the Craggorn revere the mountains as their spiritual mother earth and desire to protect it at all costs. The Craggorn and their leaders have full jurisdiction over the mountains.
  • Knights
    Elite warriors picked and trained either from birth or from the best of the best from the army, knights are a special caste of warriors equipped with the best equipment the kingdom has to offer. Many choose to ride the most powerful steed at the kingdom’s disposal: the gryphon. These gryphons are beasts more intelligent than dogs and just as capable of tearing apart a man as a sword. They are as much a weapon as the knight’s gear is. 
    For many, though, the sky simply isn’t cut out for them. Knights who choose not to train as gryphon riders fulfill other essential battle roles, such as heavy shock troops or squadron commanders, and generally shining beacons of victory for whoever stands behind them. Oftentimes, knights will organize into highly efficient and deadly shock troops to wreak havoc on weak points in the enemy lines. Even rarer than regular horse or Gryphon knights.
    For a knight, there are two modes of employment. For one, they can make themselves part of a Lord or Baron’s personal army or they can join a knightly order whose services are given to the highest bidder (oftentimes a lord or church) whenever something important needs to be done. Or, they may be able to join up.
  • Wizards
    Powerful users of magic, wizards are some of the most highly coveted assistants in the kingdom. Capable of creating enchanted weapons, spying, and alchemy.. One title that comes with the wizard profession is often a dangerous one: the keeper of secrets. A wizard in the employ of nobility more than likely knows all their lord’s secrets, which results in high pay to keep their loyalty and mouth shut. Though really an unofficial agreement, wizards enjoy lives of luxury nearly equal to that of lords and nearly unlimited freedom to pursue whatever endeavours - magical or otherwise - they desire unless the lord requires their attention.
  • Barons
    These men and women are the lowest of nobility, and thus the ones with the most volatile positions. Their rank is entirely at the discretion of whichever lord watches over them, able to be demoted on the slightest whim should their productivity displease their lord. But on the other hand, if they develop their land well enough, these Barons might be able to become Lords themselves and be given a permanent position among the nobility should at least three current lords sponsor their ascent into proper ranks of nobility.
    Barons work the closes with the people, often behaving as mayors to the communities they oversee, though it is not unheard of for there to be particularly cruel barons whose natures are revealed through their rule over others. Naturally, these sorts of barons rarely last long save through favoritism by a lord or an iron grip of rule and immense productivity.
    Technically, it is possible for anyone to become nobility. But this simply isn’t possible as the person must first garner the attention of a Lord and become promoted to nobility, then gather the attention of either the King or become sponsored by three lords to be inducted into the proper lordship.
  • Lords
    The nobility proper, these men and women own large industries, cities, guilds, and anything that would give a person immense political and economic power. In order to become a lord, one would have to gather enough of this power to politically maneuver his way into nobility, which is a rare feat indeed. A lord can only the the most deft, the richest, and the most cunning of all politicians. Pretentious intellectuals who revel in a hedonistic high lifestyle. Though there are plenty who take their job seriously, there are plenty who enjoy the ease of life that comes with simply owning everything. In turn, the Lords elect a council of six High Lords who represent their interests on a national level. It is then the turn of these six lords to work as a council to decide upon national matters. They can choose to override any decision the king has made without question.
    As a rule of culture, Lords are incredibly hospitable towards their social equals. Though it is more a rule of politics than anything else, especially if they do not know their guests.
  • The King
    The king is a title earned by one elected into the office. One who runs the daily affairs of the Kingdom of Vistulia. The way the laws are written, the man who becomes king is immensely powerful, equipped with his own personal guard and ownership of the Royal Capital and all its industry for the remainder of his lifetime. However, this office comes at a price. He must maintain the loyalty of all the lords around him, which often means catering to their individual desires as best he can and always lending an extra attentive ear to those “valuable friends” who got him elected into the office.


Much of the daily life of the Common Folk, while not outright stated, centers around generating more profit for the local lord or baron. Meanwhile, everything about a Lord’s limited professional life is about generating greater profit for themselves and garnering greater political power through the form of favors and deals. For example, one lord over a large amount of agricultural fields might make a deal with a smaller agricultural lord and a mining lord to produce greater quantities of starches and grains and trade a large amount of food with the mining lord. Simultaneously allowing the Agricultural Lord to jack up prices on his food due to more limited availability, the Mining Lord to improve productivity on his mines thanks to more fuel, and the smaller lord to grow larger amounts of cash crops with a newfound lack of competition.
 
Because of the Nobility’s constant need to keep production and profit margins high, they have ended up treating their people one of two ways: incredibly well, or with an iron fist. The more common typically ends up being the former, which also happens to be cheaper in the long run as a happy people will maintain their homes and work with more gusto than those who are being oppressed. As a result, Peasants and Common Folk live simple, yet comfortable lives of safety.

List of prominent groups within the kingdom:


  • Craggorn Corps
    An order of knights borne of the Craggorn, people native to the mountains. These elite warriors ride reptilian beasts called Cloiche Drakes, capable of easily navigating deadly rocky faces. Their natural armor, dexterity, and poisonous bite make them the ideal steed for any who live in the mountains.
  • Royal Hussars
    The personal Gryphon Knight order of the king, the Gryphon Hussars are considered the best of the best, elites of arms in both the sky and on the ground. Rarely will there be a warrior who can best these knights in one on one combat.
  • Royal Wizard Court
    Not really picked by the royalty, the Royal Wizard Court is a collection of the Six most experienced wizards in the country: one for each of the sub-certifications, one for the headmaster of Tederra University, and one for the hands down greatest of them all. It is not unheard of for a single wizard to hold multiple seats. (i.e. a headmaster has once held the both the headmaster and scholar seats)
    In a sense, the Royal Wizard Court is an organization that rules the country from the shadows. They collect and compile secrets of the Lords to use as leverage to further their own goals as well as advise the High Lords on the best form of strategy. Their bureaucratic offices organize the more public work wizards do, such as heading the construction of infrastructure, the training of battlemages, or organizing work for non-certified wizards.
  • Vistulian Military
    Because of the Vistulian Nobles’ preference to protect their assets, the Kingdom of Vistulia boasts a fairly large professional army. Specially trained in spear, pike, and anti-siege warfare. The Vistulian Military proudly bears their livery into battle while expertly forming defensive lines to execute proud military tactics.
  • High Lords
    The six elected rulers of the Kingdom of Vistulia. They hold ultimate power over everything within the kingdom.


Wizards In Vistulia


While magic doesn’t quite play an active role in the lives of peasants and common folk throughout the Kingdom of Vistulia, it is limited exclusively to the very highest levels of society., A trained wizard will take active roles as healers, scholars, advisors, battlefield commanders, inventors, and craftsmen. Though they might not hold the most public or political power, the services of a wizard are highly sought after, as with enough time, knowledge, and resources, they can use their magics to accomplish tasks most ordinary men would not be able to. As a result, wizards often enjoy lives of luxury equivalent to that of the nobility themselves. 
 
Anyone who displays aptitude for magic has an opportunity to enroll in the Tederra University of the Magics. Students may either pay tuition in full or enroll for free in exchange for service to the kingdom during their enrollment and for twenty years thereafter. Upon completing their enrollment in the university or under the apprenticeship of a Court Wizard, they may undergo a test to certify themselves as a talented magic user. 
 
This test isn’t incredibly difficult, but it tests every single virtue and talent a proper wizard must have: strength, wisdom, and intelligence among others. Another aspect this test examines is focus. It determines what specialties the aspiring Court Wizard has. For example, a wizard who displays himself talented with combat, but less desirably competent at magical research may still earn his Court Wizard certification, but of a different sort. As a result, there are a number of sub-certifications that a wizard is given in addition to the Court Wizard certification that will assist in searching for job opportunities. Some sub certifications have sub certifications of their own that help further define what a wizard’s specialties are. Note that a Court Wizard can have more than one certification. Though there have been very few cases of it in the past, a wizard might be able to gather all sub-certifications of Court Wizardry. The average Court Wizard will have two or three sub-certifications.


  • Battlemage
    Elemental sub certifications (i.e. Fire or Lightning)
  • Alchemist
  • Enchanter
  • Scholar
    Specific field of magical research (i.e. Archaeology or Magical Theory)
  • Subterfuge
    Spy and secretive magics (i.e. Illusions, remote observation)


Note that having a certification in a certain magic does not mean one is unable to perform a certification of magic, just that they are not exceptionally skilled in it.
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Elias Bishop
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#2PostSubject: Re: Kingdom of Vistuila   Sun Jun 11, 2017 12:19 am

UPDATED HISTORY

The Vistulian kingdom started out as a small farming village of no more than a few hundred inhabitants. They were an ingenious folk and rarely affected by attacks by monsters or conquering from other races. As a result, they were able to quickly expand their limited borders and develop their society into something more civilized than a number of mud covered farmers.
 
Time passed, and the more successful Vistulian farmers found themselves buying up their neighbors farms and working with far too much land. They began hiring on help. Increasing numbers of farm hands and the old farm owners as managers. These farm owners formed a council to determine legal tidings within the town. After all, they owned the land and work, they had the authority to punish anyone who didn’t follow the laws of the town. This remained a consistent theme as the town thrived and developed more and more into a proper kingdom. The Farmers eventually realized that their day to day tidings needed a singular head, and the first king was elected from the most popular of the farm owners, who had by then named themselves as nobles.
 
At some unknown point in history, an emissary of Yvemis arrived in the Vistulian town while preaching his holy word. It immediately caught on as the popular religion with the king and nobles seeing it as an opportunity to control the masses and bearing the title as worshippers. They immediately began constructing a small but lavish church near town center. However, the Vistulian outlying villages took an immediate dislike, simultaneously fearing the wrath of their pagan gods and disliking the prospect of such a major cultural shift. This sparked a deadly civil war. The numerous outlying villages versus the much more developed inner towns. The nobility, not wishing to kill their civilians, immediately took a defensive stance, developing their favorite shield wall tactics to prevent peasants from causing chaos within the cities and to defend what farms remained under the inner towns’ control. Thus was born the Vistulian’s professional army.
 
The civil war wasn’t all that bloody, but it was long and gritty, lasting nearly a decade. During that time, the inner towns built their defenses high and strong against the continually untrained peasant warriors. By the time it ended, the inner Vistulians had developed near perfect defensive tactics and weapons, able to quickly position what was a near impenetrable shield during their civil war. The war itself finally ended when a caste of Yvemis Knights lent their forces to the civil war and assaulted a number of the outlying villages. Breaking their ranks and forcing the good word into their daily lives. Riots and resistances popped up every now and again, but the Vistulian military quickly quelled them and began training their own knights in the image of the Yvemis ones.
 
The nobility eventually desired more land to add to their kingdom, so they began expanding into the surrounding landscape. They established new villages, new farms, new lords, and even ended up domesticating the Gryphons from the hills beyond their borders. They began forays into the neighboring mountain ranges and encountered the Craggorn. Being a people with a relatively limited military, the Vistulians avoided combat and instead invited their leaders to join Vistulia as members, though they wouldn’t have to behave as the other citizens. They accepted and Vistulia began militarizing, preparing themselves for further forays into the wild.

changelog:
 
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Elias Bishop
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#3PostSubject: Re: Kingdom of Vistuila   Sun Jun 11, 2017 12:23 am

UPDATED LOCATIONS

Preferably located in Asant, though with the name changed to Arcadia and the addition of walls if possible.
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Elias Bishop
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#4PostSubject: Re: Kingdom of Vistuila   Sun Jun 11, 2017 12:33 am

UPDATE CREDITS


I wrote most of the post you see above, but I would like to credit some of the other members around for helping out hugely with the creation and definition of the Kingdom of Vistulia

Degant: For coming up with some of the general themes to the Vistulian Kingdom. Notably the Royal Hussars, Nobility, and several names not yet included.

X-Calibur: For writing the entire entry on the Yvemian Faith. Also coming up with stuff for a sub-faction

Lunar: For coming up with the idea of the Craggorn tribe. An excellent addition to the Kingdom and giving us a more diversified culture.
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Elias Bishop
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#5PostSubject: Re: Kingdom of Vistuila   Sun Jun 11, 2017 7:07 pm

Vistulian Military Units

The Vistulian military is no pushover despite its agricultural roots. Thanks to the civil war in their past, the Kingdom has developed a handful of devices and units to flesh out its professional armed forces

Wallbearers


Soldiers equipped with tower shields and long spears both designed to anchor into the ground, these are warriors steeled to bear the most furious of charges behind their man-height shields. If counterattack is required, the Wallbearers are trained to drop their shields and wield their long spears with both hands to impale the enemy from range. These warriors rely on their shields and spears for defense and, as a result, don't wear much more than leather armor.

Longswordsmen

An unusual unit not very popular with most military commanders considering their limited use. Longswordsmen are exactly what they sound like: soldiers equipped with four foot long swords and iron armor over their torso, arms, and head. They are extensively trained in team charges with their swords and keeping their enemy at range.

Knights

Most military commanders choose to organize the number of knights within their armies into squadrons of ten to twenty warriors who behave as shock troops by boosting morale, covering for cracks in defensive lines, or even leading counter charges against enemy assaults. For the Vistulian commander, knights are versatile and effective warriors, capable of taking on most roles required of them.

Shock Cavalry

Armor is expensive and much of it is put towards the static shield wall. And while knights are powerful and skilled units, they can only do so much. Because of this, the Vistulian Military has trained units of so-called “shock cavalry” equipped with light lances, bows, and crossbows to act as lightning fast skirmishers to disrupt enemy flanks and lines as well as outrun massed arrow fire and heavier cavalry.

Battlemages

A wizard with an aptitude for battle is rare indeed. But those who choose to bring their skills to bear on the battlefield find themselves organized into small mounted teams ranging between three to five wizards. While generally not required in traditional Vistulian tactics, battlemages prove themselves to be effective medium support units, capable of using their alchemy, transmutation, and abjuration to improve Vistulian battle lines. All battlemages are also extensively trained in martial combat.

Longbowmen

Soldiers equipped with a large bow and with a near constant supply of arrows from the back lines, longbowmen are a popular and deadly military trained to reliably launch a steady hail of arrows upon an enemy assault.


Ballista Lines

Devised for enemies and beasts larger and tougher than the common man, Ballistae have been designed as a more accurate and deadly counterpart to the Longbow units as a way to either take down enemy monsters or break lines entirely. These weapons are easy to move and load, allowing for consistent and accurate fire. These can often be found mounted on the battlements between defending lines of longbowmen of Arcadia.


Catapult Lines

One of the more mobile examples of siege equipment. Catapults are used equally often for attack and defense by flinging a hail of burning coals and tar upon enemy lines or launching boulders onto enemy defenses. A number of these weapons are mounted on defensive towers around Arcadia and important settlements for defensive purposes.

Siege Ballista


a much larger and less mobile counterpart to the ballista lines. The siege ballista flings much larger bolts upon enemy battlements with the aim to shatter their defenses with deadly accurate fire. A version of these weapons is mounted on defensive towers along Arcadia and important settlements for defensive purposes.

Trebuchet

Some of the deadliest siege weapons around, the trebuchet is a monstrous and significantly less mobile version of the catapult capable of hurling much larger stones with more accuracy and destruction than any other siege equipment. These can sometimes be found mounted on defensive towers of Arcadia for defensive purposes.

Boarding Galley

Some would consider the design of a large ram and hand thrown grappling hooks to be unusual and ineffective, but the design works. A double-decked ship loaded with trained troops ready to board enemy warships at a moment's notice is a surprisingly effective tactic against generally untrained pirates. It features an archer ‘castle’ on the fore to provide suppressing fire for the boarders. These warriors are equipped with short swords and small bucklers to ensure maximum flexibility, defense, and attack.

Sloop-of-War

What could be considered the mainline ship of the fleet. The sloop-of-war, like the boarding galley, is a double-decked ship. Only it is equipped with six ballistae instead of a squadron of boarding troops. One on the fore, one on the aft, and two for each side. These ships have proven effective at sinking enemy ships.

Siege Frigate

Though not massive, the Siege Frigate is the Vistulian navy’s largest and rarest warship. Four ballista on each broadside, the siege frigate boasts one of three weapons: a siege ballista, a trebuchet, or catapult depending on the situation at hand. Though the Vistulian Navy has never found a need to siege another city, their admirals have found a preference for using this ship for their flagships and believe they could prove to be invaluable as long range support vessels.
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